Monday, April 28, 2014

No internet Sucks

So my workplace has been without internet for nearly 2 weeks now, and it's wearing on me. It makes it hard to update here or research what i need (such as referance images). On the upside it's allowed me to work on Verpa Cunnus with fewer distractions.  At this point I'm nearly Done with the "proof of concept" which shows off the bare bones functionality of the game and just how shitty of an artist i am. Though i do find i can do reasonably good work when i have the time to dedicate toward it.

I've finished a basic "sex scene" so that i can show off the mechanic. The idea is if i can get more time and resources (such as my friend who is a real artist) everything can run better and will look loads better.

Thursday, April 10, 2014

Dialog

almost done with the second part of the dialog engine, which will allow you to have various choices when you talk to some NPCs. I'm looking forward to seeing it in action.  right now I'm recycling some old buttons, but making things look fancy will happen later down the line.

Wednesday, April 9, 2014

Verpa Cunnus

A proof of concept coming soon, hopefully by the end of the week. The engine is nearly complete. really all i need is another pass on the dialog system, and work on enemy AI. Other than that, work is going to be mostly art (animations for combat, environment, ect.)